| # | PLAYER | SCORE | WAVE | CREDITS | WALLET |
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A neon centipede winds down through a field of mushrooms toward your shooter. Blast it, and every segment you hit leaves a mushroom and splits the centipede in two. Clear the wave before it reaches you. You get 3 lives. Free Play awards a rare extra ship at 40,000 points, then each next one needs 40,000 more than the last. Ranked Online runs have no extra lives.
Accuracy chain: every hit on an enemy raises your multiplier one step, from x1 to x8. A shot that leaves the top without hitting anything drops it one step. Hitting a mushroom is neutral. Dying resets it.
Head shots pay ten times a body segment. Destroy a whole centipede head first, segment by segment in order, for a CLEAN SWEEP bonus.
Danger bonus: kills close to your ship score up to double.
Graze: slip past the WEBWRAITH spider without being hit for bonus points.
Overdrive: hits fill the meter along the bottom. When it is full, trigger it for a few seconds of piercing shots, faster fire and slowed enemies. Misses cost nothing while it runs.
Wave time bonus: the faster you clear a wave, the bigger the bonus. Waves get faster.
Glowing mushrooms explode when shot and clear a whole lane, segments included.
Poisoned mushrooms, made by the STINGER, send a centipede diving straight down at you.
Enemies: the WEBWRAITH bounces through your zone and eats mushrooms, the STREAKER drops down the field planting mushrooms and takes two hits, the STINGER poisons mushrooms as it crosses.
Weekly seed: the mushroom field and every wave are the same for everyone for the whole week.
One credit, one run: an Online run is a single life stack on a single credit. Run out of lives and the run is over, there are no paid continues. The score you see on screen is exactly the score posted to the leaderboard.
Free Play is a demo and is not recorded. Instant retry is always one button away.